
The 2dX Design Pillars: A TTRPG Engine that Delivers Customization, Danger, and Flexibility
Why build a new TTRPG engine? Here are the design pillars behind 2dX. Customization, distinct magic paths, tactical combat, wounds that matter, and campaign dials that let you tune tone and genre.

The World of Drashar: A vision in the making since 2003
How dragon gods, decades of playtests, and a love of player agency forged Drashar and the 2dX Engine. See the vision and where the world goes next.

When Spells Go Wrong: Arcane Magic and Risk in Drashar
In Drashar, the Church Draconis outlaws arcane magic, yet wizards still chase power through hard study. This post shows how the 2dX Engine’s mechanics turn that vibe into Theorem Tests that weigh skill and Essence, and Arcane Deviations that twist failed spells into the story.

GenCon 2025: Successful playtests, new games, old friends, and one horrible nightclub.
Successful Playtests, new games, old friends, and one horrible nightclub.